Explore new worlds with the Findel EaRL Augmented Reality App. Download the app and purchase EaRL 2 and one of our AR apps from the Hope website to get started, www.hope-education.co.ukCurrent mats include:- Treasure IslandProgram EaRL to adventure around the island, hopefully finding the buried treasure! Completing challenges and unlocking exciting augmented reality elements.- TownProgram EaRL to explore real world scenarios as you navigate E.a.R.L around the city!Completing challenges and unlocking exciting augmented reality elements.With many more exciting mats coming soon! Developed to achieve the objectives from the computing national curriculum, students can work independently, in pairs or in groups to get EaRL to where each step of the challenges asks. Once the correct grid number is written in the app, the challenge will show the AR or move on to the next step. EaRL (purchased from www.hope-education.co.uk) provides a hands-on coding and programming experience for students, allowing them to apply these computing concepts practically and engagingly. By programming EaRL to navigate environments, solve challenges, and interact with different elements of the AR mat, students can develop their understanding of algorithms, sequencing, and debugging. They also gain experience using logical reasoning to predict and control the robot’s behaviour. This can achieve cross-curricular objectives beyond computing, relating to Maths regarding Place Value and Coordinates and English with instructional writing.The challenges are suitable for both KS1 and KS2 and can be adapted to suit different ability levels. This app is compatible with iOS 14 and Android 7 and above. Your device needs to be updated to this level or above to use this app. Use our Teachers Notes on the E.a.R.L landing page for top tips, a summary of challenges and the answers. As well as links to purchase EaRL 2 and the AR mats which are required to use this app.Reasons to love:Teaches directional language and compass directions to improve geographical skills.Use EaRL to create engagement in your lessons by providing a deeper learning experience through a multi-sensory approach.Develop the programming skills of your KS1 or KS2 classes and prepare them for the digital future ahead of them.Learning outcomes:Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.Debug simple programs whilst using logical reasoning to predict the behaviour of simple programs. Age recommended from: 3Age recommended to: 11Key Stage: Key Stage 1 and Key Stage 2https://www.hope-education.co.uk/product/curricular/computing-and-ict/ar-town-earl-mat-by-hope-education/hp00054086 https://www.hope-education.co.uk/product/curricular/computing-and-ict/ar-treasure-island-earl-mat-by-hope-education/hp00054087